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AI Insights · Timothy · July 2022

Top 5 2D Realistic Games Performance in Slovakia Q2 2022

In Q2 2022, the top 5 2D realistic games on a unified platform in Slovakia showed varied performance in downloads, revenue, and active users, with some apps experiencing significant growth.

Top 5 2D Realistic Games Performance in Slovakia Q2 2022

In the second quarter of 2022, the performance of the top 5 2D realistic games on a unified platform in Slovakia showcased diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals the following insights:

Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED experienced a peak in weekly revenue at approximately $13.4K in late April, followed by a decline to around $4.9K at the end of June. The game's weekly downloads peaked at 610 in mid-April, dropping to 174 by the end of June. Weekly active users saw a slight increase from 2.3K in late March to a peak of 3K in mid-April, before stabilizing around 2K by the end of June.

RallyAces Poker by Outerdawn Limited showed a consistent weekly revenue trend, peaking at approximately $9.3K at the end of June. Downloads saw an initial decline from 1.4K in late March to 596 in late May, with a rebound to 839 by the end of June. Active users decreased from 3.3K in late March to around 2.5K by the end of June.

Football Rivals: Soccer Game from Green Horse Games Srl saw a steady increase in weekly revenue, peaking at approximately $9.7K in late May. Weekly downloads fluctuated, starting at 64 in late March and reaching a peak of 128 in mid-April, ending at 115 by the end of June. Active users increased from 2.2K in late March to 2.8K in mid-April, eventually stabilizing at around 2.2K by the end of June.

Last Shelter: Survival from LONG TECH NETWORK LIMITED had a peak weekly revenue of approximately $6.5K in early April, with a notable decline to around $2.1K in early June. Downloads saw fluctuations, starting at 121 in late March and peaking at 249 by the end of June. Active users began at 868 in late March, peaking at 920 in mid-April, and ending at 855 by the end of June.

Forge of Empires: Build a City by InnoGames experienced a peak weekly revenue of approximately $7.5K in early April, with a gradual decline to around $2K by the end of June. The game's weekly downloads peaked at 480 in early April, ending at 287 by the end of June. Active users saw a slight decline from 3.9K in late March to 3.2K by the end of June.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022